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Glorious Games Group AB

Glorious Games Group AB

Private
StockholmMedia, Entertainment & Gaminghttp://gloriousgamesgroup.com/en/

Last Round

Series B

Jun 27, 2006

Total Funding Raised

$10M

Company Overview

Glorious Games Group AB is an entertainment software company that develops and operates online social gaming platforms and mobile applications, including the fashion-focused community Stardoll.

Sector

Media, Entertainment & Gaming

Verticals

Gaming, Subscription Commerce, User-Generated Content, Fashion & Beauty

Business Model

B2C

Customer Profile

Freemium, Subscription SaaS

AI Layer

Non-AI

Keywords

social fashion gamedress up gamevirtual worldonline communityfreemium gamevirtual fashionavatar gamegames for girlsbrowser-based gameuser-generated contentmicrotransactionssubscription gamingin-game currencyvirtual economysocial commerceproto-metaverse

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Glorious Games Group AB Comparables

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Glorious Games Group AB comparables — related companies by embedding similarity
CompanySimilarityMarket Cap
MovieStarPlanet ApS
88%
Woozworld Inc.
83%
Lockwood Publishing
79%

Glorious Games Group AB Funding Rounds

Historical fundraising activity

Data table
RoundDateAmount RaisedValuationInvestorsSources
Series BJun 27, 2006
Series AFeb 1, 2006

Key People

Founding team and executive leadership

Stardoll CEO

CEO

Executive Team

Cecilia Bäckman

CFO Stardoll

Executive Team

Rikard Lindström

COO

Executive Team

Glorious Games Group AB Investors

Notable investors and investment history

Glorious Games Group AB investors
InvestorRounds
Sequoia CapitalSeries B
Index VenturesSeries B, Series A

Market signals

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  • Feb 7, 2026

    Grew 58% QoQ, from 33 to 52 employees.

  • Jun 27, 2006

    $6M round led by Sequoia Capital

Glorious Games Group AB Filings

SEC and related filings with document metadata.

Data table
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Glorious Games Group AB Filings

SEC and related filings with document metadata.

Frequently Asked Questions

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Firmographic Details

HeadquartersStockholm
Employee Range51
Year Founded2005
Last FundingJun 27, 2006

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